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61 lines
1.7 KiB
61 lines
1.7 KiB
User_Interface = Object:extend()
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local emblem
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--Set game canvas size
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function User_Interface:new(window_width, window_height)
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self.playableSpace = { window_width, window_height, (window_width * 0.25) }
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self.score = 0
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emblem = love.graphics.newImage("/assets/ui/red_rocket.png")
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love.window.setMode((window_width * 1.5), window_height)
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end
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--set window size
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function User_Interface:draw()
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local left_line = self.playableSpace[3]
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local right_line = self.playableSpace[1] + self.playableSpace[3]
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local window_height = self.playableSpace[2]
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--draw the stuff on the left
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love.graphics.line(left_line, 0, left_line, window_height)
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love.graphics.setColor(0.1, 0.1, 0.1)
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love.graphics.rectangle("fill", 0, 0, left_line, window_height)
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love.graphics.setColor(1, 1, 1)
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love.graphics.circle("line", 50, 50, 25)
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love.graphics.draw(emblem, 25, 25, 0, 0.25, 0.25)
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--Game Message
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love.graphics.print("Little Space Game!", 10, 200)
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love.graphics.setColor(0, 0.75, 0)
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love.graphics.print("Score: Placeholder", 10, 250)
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love.graphics.setColor(0, 0, 0)
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love.graphics.setColor(0.75, 0, 0)
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love.graphics.print("Health: Placeholder", 10, 300)
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love.graphics.setColor(1, 1, 1)
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--draw the stuff on the right
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love.graphics.line(right_line, 0, right_line, window_height)
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love.graphics.setColor(0, 0, 0)
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love.graphics.rectangle("fill", right_line, 0, left_line, window_height)
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love.graphics.setColor(1, 1, 1)
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--Stage Messages
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love.graphics.print("Stage 1: In Progress", right_line + 10, 200)
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love.graphics.print("Stage: Enemy Swarm", right_line + 10, 250)
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end
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--set
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--display the score
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--display player health
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function User_Interface:returnBounds()
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--return left and right lines
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return { self.playableSpace[3], (self.playableSpace[1] + self.playableSpace[3]) }
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end
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