Blaster = Object:extend() function Blaster:new(x, y) self.x = x self.y = y self.radius = 10 self.speed = 700 self.color = { 1, 0, 0 } end function Blaster:draw() --draw stuff --love.graphics.circle("fill", self.x, self.y, self.radius) end function Blaster:update(dt) self.y = self.y - self.speed * dt end