User_Interface = Object:extend() --Set game canvas size function User_Interface:new(window_width, window_height) self.playableSpace = { window_width, window_height, (window_width * 0.25) } self.score = 0 love.window.setMode((window_width * 1.5), window_height) end --set window size function User_Interface:draw() local left_line = self.playableSpace[3] local right_line = self.playableSpace[1] + self.playableSpace[3] local window_height = self.playableSpace[2] love.graphics.line(left_line, 0, left_line, window_height) love.graphics.line(right_line, 0, right_line, window_height) end --set --display the score --display player health function User_Interface:returnBounds() --return left and right lines return { self.playableSpace[3], (self.playableSpace[1] + self.playableSpace[3]) } end