--! file: player.lua Player = Object:extend() function Player:new() self.x = 100 self.y = 100 self.health = 100 end function Player:update(dt) end function Player:draw() local vert = { self.x, self.y, (self.x - 50), (self.y - 50), (self.x + 50), (self.y - 50) } love.graphics.polygon("fill", vert) end