function love.load() Object = require("classic") --require("blaster") require("player") require("enemy") local window_width = love.graphics.getWidth() local window_height = love.graphics.getHeight() player = Player(window_width / 2, window_height * 0.8) enemy = Enemy(100, 100) --set background for space! love.graphics.setBackgroundColor(27 / 255, 51 / 255, 85 / 255) end function love.update(dt) player:update(dt) end function love.draw() player:draw() enemy:draw() end function love.keypressed(key) player:keyPressed(key) end