--! file enemy.lua require("blaster") Enemy = Object:extend() function Enemy:new(x, y) self.x = x self.y = y self.width = 30 self.height = 30 self.health = 100 end function Enemy:draw() --draw stuff love.graphics.rectangle("line", self.x, self.y, self.width, self.height) end function Enemy:update(dt) --movement end --shoot at the player a variable number of seconds