--! file: player.lua Player = Object:extend() function Player:new() self.x = 100 self.y = 100 self.health = 100 self.speed = 100 end function Player:update(dt) if love.keyboard.isDown("left") then self.x = self.x - self.speed * dt end if love.keyboard.isDown("right") then self.x = self.x + self.speed * dt end end function Player:draw() local vert = { self.x, self.y, (self.x - 70), (self.y + 70), (self.x + 70), (self.y + 70) } love.graphics.polygon("fill", vert) end function Player:keyPressed(key) --Add controls here end