--! file: e-fighter.lua require("entities.enemy") local E_Fighter = Enemy:extend() function E_Fighter:new(x, y, radius, playableArea) E_Fighter.super.new(x, y, radius, playableArea) self.image = love.graphics.newImage("/assets/enemy/e-fighter.png") self.type = "enemy fighter" self.health = 10 self.speed = 70 self.scoreValue = 100 self.fireRate = 1 self.height = 22 self.width = 24 self.x_offset = 18 self.y_offset = 20 end function E_Fighter:draw() love.graphics.draw( self.image, self.x, self.y, 3.14159, 1, 1, (self.x_offset + self.width * 2 - 4), (self.y_offset + self.height * 2) ) for _, v in ipairs(self.enemyBullets) do v:draw() end end function E_Fighter:update() end